Tempeest makes location based games, or as we prefer to say: Mobile Experience.
Our first game: Lost in Time, was launched in Utrecht (The Netherlands) in september 2012.
Lost in Time will be in de Apple App Store in March 2013
Lost in Time is both a location based experience and a cinematic tale, played on iPad and taking you through the city centre. It brings to life the richness of stories that cultural heritage, history, monuments and landscape have to offer. Through the ingenuity of your iPad, these stories become a thrilling adventure game that keeps you coming back for more.
An old town, a historic line of defence, a heritage site or a museum: Tempeest creates a location based experience to remember.
Lost in Time makes you a part of history. Stunning images and smart gameplay will get you moving, discovering and solve puzzles like never before. Historic characters and their stories will excite you and you will learn about local heritage and history.
Lost in Time is ideal to be used as citymarketing. Lost in Time offers unique opportunities to present the city and attract visitors to the city. A first pilot of Lost in Time is made in Spakenburg and was received enthusiastically.
In January 2012 Tempeest received the second prize in the Promotion Award Dutch Citymarketing, for the potential of Lost in Time as a citymarketing product. The first complete beta version of Lost in Time is completed in the summer of 2012. Tempeest is currently looking for cities wishing to participate in the premiere of Lost in Time.